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Call of duty enemy at the gates
Call of duty enemy at the gates






Winning consistently means internalizing these cover points so that you know where to look for the next attack and where to launch your own. This already small map divides up into distinct sections that force tight combat around scattered cover, whether you’re fighting around shipping crates or junkyard automobiles. Scattered pieces of cover on both sides offer some measure of protection as players move up to the center and out to the sides. The main spawn points are the A gate on the west side of the map and the B gate to the east. Steps lead up to the office on either side, making it a popular vantage point. North of center lie several large shipping crates, under the sight of the elevated middle office building. Like the junkyard, the shanty town is ripe for ambush, featuring a narrow open building and a block shack providing cover on either side. The south path leads to a junkyard, with several vehicles offering partial cover and a deadly corner trap edged between the center and the archway leading to the eastern shanty town. A single cluster of gabions near the middle is all that breaks the line of sight, while the path splits out to all sides of the map.

call of duty enemy at the gates

There’s a near straight shot through the whole path, with light cover on either end encouraging snipers and other long-range attackers to set up and hit anything that moves.

call of duty enemy at the gates

If there’s a point on the map where Shoot House gets its name, it’s the center lane. The map features a classic three-lane design littered with shooting targets, shipping containers, ravaged vehicles, and other raw materials. Shoot House is a small-to-mid-sized military training course built to reward precision, speed, and tactical maneuvering.








Call of duty enemy at the gates