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Upcoming fallout 4 mods
Upcoming fallout 4 mods








upcoming fallout 4 mods

Plus it will immortalize NV for future generations that may not be able to run an x86 Windows 7 program on future hardware. Because then you can do a whole lot more with the engine, like dynamic shadows, improved physics, better optimization, more than 4 gigs of ram, ports to other operating systems and architectures, and even online co-op I honestly would have preferred an Open Source re-implementation of the engine like what OpenMW did "OpenNV" if you will. NV has 8 years of really talented mod work that I really doubt much of it will get ported over.Īnd let's not forget that they're re-doing all the voice acting as well which, while not bad by any means, just doesn't feel right.

upcoming fallout 4 mods upcoming fallout 4 mods

Scripts will also keep running even after you removed the associated mod, meaning you have to start a new playthough every time you decide you don't like a mod.Īnother problem I see is the lack of existing mods. Not to mention the creation engine has a major flaw in it's scripting engine(papyrus) where scripts are baked into your savegame, causing a massive save bloat crisis that just wasn't there in NV. Back in June, a team of modders revealed Fallout: London, a robust, 'DLC-sized' Fallout 4 mod that aims to be 'a continuation of the base game. If you've seen the video footage of the opening Doc Mitchell section you notice it looks worse than the vanilla NV. Fallout: London is an upcoming DLC-sized Fallout 4 mod. But there are certainly very many problems with this project:










Upcoming fallout 4 mods